Sunday, October 09, 2011

My Mac Story - Part 1

With the passing of Steve Jobs this past week, I thought I'd reflect on my early Mac experience. 

Hello Computer
Text-based Computing
Before college, my only contact with a computer was visiting the computer room occasionally in high school. The computer room was a nerd haven that contained about four or so stations; each with a black screen containing green text. There was some sort of phone receiver with each computer that supplied a network connection. A couple friends and I would visit the room during the lunch hour to play some sort of text-based game. Usually it was football. The computer would spit forth a description of the current game situation and the user would select from a variety of plays. The random nature of the outcomes gave us a thrill. These sessions were usually cut short by the end of the lunch hour, which often came sooner if we had to wait our turn for an open station.  I frequently saw the same batch of kids during the school day playing Dungeons & Dragons in some empty classroom.

Although I was fascinated in the machines, I counted myself as more of a creative type. I split time between a couple friends who were nerds to the tenth power, and another set that thought of themselves as artists. This balance likely prevented me from taking one of the computer classes that were offered.


Getting Acquainted
The Macintosh Plus
Fast-forward to the fall of my freshmen year at Kendall School of Design in 1984. One of the larger classrooms included a table in back that contained a row of Macintosh Plus computers. These little boxes were off limits except for those who had signed up for the Intro to Computers class. While I had neglected to sign up for the class that first semester, I discovered a few of my new college friends spoke well of it and the teacher. 

At this time, most of us students found the Macs to be handy solutions for printing papers and essays with. The slow ImageWriter dot matrix printer provided a sufficiently average quality page, but the ability to correct mistakes gave it a leg up on the conventional typewriter.

MacPaint
I signed up for the class in the second semester and entered the world of MacWrite, MacDraw and MacPaint. Unlike the dull-looking text-based screens of my past, these were bright, pixel-based worlds that were both inviting and exciting. The mouse could provide a unique challenge for first-timers but the interface was logical and simple to explore. While the terminology of the computer world was often foreign and still a bit nerdy to us students,  the experience of using them was always fun. 

MacPaint offered the most creative opportunities. Painting pixels on screen in a pattern like some sort of confetti was a bit challenging with the blocky and primitive mouse, yet it freed us up to create computer-based images for the first time. I quickly got comfortable enough with MacPaint to use it for some class projects. One of my first was for a design class and the assignment was to illustrate an album cover. 

My first computer-generated illustration
I found a random photo from a magazine to use as reference and rendered the illustration. I was quite pleased with the dot matrix results yet probably more proud that none of my other classmates had thought of using a Mac. I had to cut the image out with an Xacto knife and draw in the text myself. Not only were the number of type face options limited in those days, the text wouldn't print cleanly unless it was used at designated point sizes.

I don't recall the specific response from my teacher for that assignment, but future Mac-created illustrations and layouts were met with mostly puzzlement and questions such as: Why use a computer? 

MacDraw was an application that proved to be mostly too restrictive for my tastes. While it did offer convenient shape tools such as circles and squares, the line-based tools only allowed limited free form shapes. While it was perfect for creating flow charts and the like, trying to draw anything else proved challenging. 

An Opportunity to Play
A couple years later I was able to land a work-study job in the college's computer room. By this time the room contained two to three times as many Macs. Not only did the job offer me regular access to the machines, I also got access to the faculty who frequented the room. There was a noticeable excitement in those days as students became used to using the Macs. I spent many hours consuming as much information about the machines as I could and using them for my own class projects when possible. Friends who had only used them for writing papers were now discovering more capabilities. During this time I met a faculty member who the school had hired to oversee the computer program. Fran was an energetic ally of the the machines and a good sounding board for my questions and observations. She proved to be a good mentor that encouraged me to use my Mac knowledge and familiarity to find a job after graduation.

A True Illustration Tool
Adobe Illustrator Start Screen
During one of my work-study sessions, I came across a small brochure for a new piece of software for the Mac. It was called Adobe Illustrator. The brochure had an intriguing black and while line drawing of a slender San Francisco-area house exterior. The lines within the illustration were stunning to me. Not only were they razor sharp (heads and shoulders above the dot-matrix or even LaserWriter quality printing I had been used to seeing), the shapes weren't confined to a pre-determined shape. Illustrator used paths and a tricky pen tool to make free-form shapes and arcs. Anchor points helped define the wonderful lines and corners. I remember walking home that afternoon with the brochure in my hand, knowing the Mac and this piece of software had something to do with my future.  I discovered soon after that the college already had Illustrator installed on a few machines, but I was unable to locate the manuals. I made a point of learning it anyway and spent the rest of my days in work-study getting comfortable with it through trial and error. Little did I know at that time that the first project of my professional career would be built with Illustrator.

Building a Career
My senior portfolio ended up including a small variety of Mac-built projects. I would end up using these to help secure my first freelance and full-time positions. Ironically, many of the graphic design businesses I interviewed at after graduation did not yet use computers in their art departments. Most were at least intrigued with Macs and curious of my work with them. At this time, most shops were using some form of paste-up or Compugraphic machines to generate text and layouts and the idea of that process was unappealing to me. It seemed archaic and too limiting to me and I was fortunate to never need those skills.

When I got a two-week freelance job right after graduation in 1988 creating line art of furniture for a local ad agency using Illustrator, I felt like I had made it. A full-time job was still needed, but I felt like I was on to something.

Coming in Part 2 - Getting a real job using the Mac, the dawn of desktop publishing, pushing the envelope and more.

Thursday, March 24, 2011

2011 Web Trends - Part One: CMS's

In the short history of web design, the push continues to make websites easier to build and maintain. First, CSS came along which basically made updating the design across multiple pages a snap. Styles could be created that would affect type styles, colors, content regions, and more reducing the need to make design changes to each and every page. Next came content management systems (or CMS's) that slowly began to reshape web design. CMS tools (such as WordPress, Joomla and Drupal) often sprang from being blog creation platforms to being used for full fledged websites.

The primary advantage of CMS's for building websites is the ability for anyone with access to add or edit content. No more having to call your web guy when a word changes or a new photo needs to get added. This makes maintaining a website so much more affordable and easier to update. There can be a bit of a learning curve to get completely comfortable with the editing process but it's worth the effort for those who want more control. Fortunately, it's not too easy to break a website when using these editing tools, so those fearful of causing damage won't need to worry.

A second nice advantage with CMS's are the convenience of using templates to quickly establish a design. Templates can be a great, affordable way of creating a professional design and appearance without having to build one from scratch. Templates can be found for free, purchased online or build from the ground up. If purchased, they often come with convenient features and functionality that once were difficult to implement. As a designer, using templates takes some of the creative flexibility out of my hands, but the time and cost savings can't be denied.

That leads into the third advantage of CMS's: plugins. Plugins allow access to functionality that would have been costly to build in the past. Features such as shopping carts, forums, forms, video, search engine optimization and much more can be tapped into with plugins. Most are free and provide a wide variety of functionality.

WordPressI've been using WordPress for about a year and find it to be a great CMS to use. Free to use, it's a powerful way of creating a site that looks very professional, is easy to maintain and finally gives the website owner more control.

Coming in Part Two: More about WordPress

Monday, October 25, 2010

SJV 2010 Auction Cover

It was fun creating this colorful program cover this year. It was based on a logo I created for the event, but I added more detail and shading to add interest. This is the first year I made it full color. The first few years were done in two-color while last year's used three. Most of this was executed during my daughter's swim meet (not while she was competing!) and it came together quickly.


The look of the cover compliments the four adirondack chairs I'm also painting for the auction. The chairs have required a good amount of sanding, priming, and painting, but the final coat of urethane adds a nice shine and should protect them a bit from the weather and fading for whoever bids for them. The chairs have been fun though I don't have much experience mixing art with furniture!

Friday, May 14, 2010

3D Saves The Day

Once again, I was able to put my meager 3D skills to use on a couple projects where there were few alternatives. The most recent is an image from a new sports-related website where there was little direction from the client and even less good photography. The requirement was for a dynamic design. The deadline rather short. As my confidence wavered, I scratched out a couple rough concepts on paper and fired up my 3D software. Within about ten minutes, I had enough together to look potentially useable, and after a couple hours work along with a rough page layout, the client seemed pretty happy. For starting with little, the not-final result was enough to satisfy the client with the direction; a big hurdle.


The earlier project is a design for a trade show booth display. This time, the design concept for the booth came together quickly and all I needed to do was conceptualize it. Being able to quickly swap display graphics and make modifications keeps the process moving and assures the client that the design is worthwhile.


While the results are not terribly sophisticated, being able to put together an image quickly can really help sell a concept when little else is available. Now if only I had time to really get good with the software!




Friday, April 02, 2010

Amazing Clay Sculptures



Amazing clay sculptures by Spanish artist Irma Gruenholz. Great textures, color and style!

Thursday, March 04, 2010

Simple Logos Are Often Best






More demonstrated here:

http://webdesignledger.com/inspiration/30-minimal-logo-designs-that-say-more-with-less


Wednesday, February 17, 2010

Young Designers Need to Know Web Design


Over the last couple years I've had the opportunity to interview graphic designers for part time positions at my office. I'm often surprised how few have taken it upon themselves to learn how to design websites. It should go hand in hand with any other form of design these days.

In case they haven't heard yet, print design doesn't contain the vast amounts of opportunity it once did. There just aren't as many jobs that are print-only these days.

Sure, it's a bit more difficult to learn than Photoshop or Indesign, but you can actually be a rather decent web designer without being a code freak. Fortunately there are tons of free resources and tutorials online so there's really no excuse.

It makes me wonder if colleges haven't yet discovered this fact either. That's not surprising since I experienced a similar disparity when I graduated. Certainly the opportunity to be creative and expressive with web design has never been greater. With kids being born anymore with a laptop or texting device in hand, there's no excuse for bypassing this skill before graduation.

I got my start with web design around 1997 and it took me quite some time to get comfortable with the mechanical side. I'm still making big leaps and still feel behind when it comes to current web standards and trends.

If you're a young designer, get started early. You'll be thankful once you get paid for your first web project.